Requirements
  • To be able to ride at Amateur Jockey standard (see below)
Contact Details

Tel +44(0)1638 675907
Email Di.Farrell-Thomas@brs.org.uk

Course Dates
  • Code
    Start Date
    End Date
  • As an alternative to riding as a professional jockey, individuals may apply for an Amateur Riders Permit. It can be a great way to kick start your race riding career and was route chosen by Ryan Moore, Tom O’Brien and Richard Johnston to name a few.

    Category A Permit holders may only ride in races confined to Amateur Riders, but this can be on the flat or over fences.

    Before an application may be considered for a new Category A permit, the applicant must first attend a one-day training seminar and one day assessment at either the British Racing School or Northern Racing College.

     

    For a Jumping only Permit the rider will need to be able to school over race type hurdles at speed, without unduly hindering the horse.

    This clip shows two Category A Amateur candidates during the schooling assessment. Candidates are expected to be able to jump a racehorse at speed and in company over at least three race type hurdles. This would be considered a good assessment for a candidate wanting to attain a Category A Amateur rider Permit.

    For a Flat only Permit the rider should be capable of jumping a horse out of the stalls without unduly hindering their or other horse’s progress and direction.

    This clips show three Category A Amateur candidates during the starting stalls assessment. Candidates are expected to be capable of jumping a racehorse out of starting stalls without hindering the horse’s movement. They may also be required to ride a horse that has to wear a blindfold (seen in each of the two clips here). This would be considered a good assessment for a candidate wanting to attain a Category A Amateur rider Permit.

    Riders will be asked to demonstrate technique, strength and race fitness by using our interactive racehorse simulator.

    This clip shows a Category A Amateur candidate during the simulator assessment. A candidate is likely to be on the simulator for up to four minutes. This candidate was concentrating on a two mile chase that was being displayed on a screen in front of him. His instructions were to lower his body position approaching and over each fence as the race moved forward, and then from four fences out he was asked him to start riding a finish. From three fences out he was asked to use his stick in the backhand position three times, and then from the last fence use his stick in the forehand another three times. This rider was assessed to be able to make a good balanced body position, ride a finish in a rhythmical and aggressive way and use his stick using a correct and effective technique. This would be considered a good assessment for a candidate wanting to attain a Category A Amateur rider Permit

    The 2 day licence course is a mandatory requirement for anyone wishing to take out their Category A Amateur Riders Permit

    During the course you will be lectured and assessed on the following:

    • The balanced body position
    • Principle of schooling and jumping (jump permit)
    • Simulator
    • Rules and Regulations
    • Integrity
    • Raceday procedures

    There also practical elements to the course:

    • Riding work
    • Stalls or Schooling or both
    • Fitness assessment
    • Simulator assessment

    On completion of this course a report will be written and forwarded to the British Horseracing Authority.

    Fitness is a huge part of being a successful jockey. On all jockey courses all riders are put through the following assessment to measure overall fitness and also to pinpoint individual strengths and weaknesses. Each element of the assessment is marked to give an overall percentage of fitness.

     

    All the exercises are explained below as well as demonstrated in the video.

    Exercises Body

    Exercise Ball Leg Repetitions and Hold (Quads)

    • Facing away from the wall and with the gym ball sandwiched between the small of your back and the wall you will do 20 squats (so that the ball rolls up and down the wall) and then hold in a squat position with your knee bent and so that your thigh is horizontal to the ground. You will be asked to hold a 5kg weight to your chest during this and continue the squat for as long as possible up to a maximum of 2 minutes. You will score a percentage based on the time you correctly maintain the exercise. As a guideline, continuing the Hold for 1 minute will score you 50%, 1 ½ minutes will score you 75% and so on up to 100%.

     

    Wobble Cushion Squats (Hamstrings)

    • Standing on two wobble cushions (one under each foot) you will be asked to adopt the pushing position. Your knee will need to be bent so that your thigh is horizontal to the ground. You will need to maintain this static position up to a maximum of 4 minutes. You will score a percentage based on the time you correctly maintain the exercise. As a guideline, continuing the Wobble Cushion Squats for 2 minutes will score you 50%, 3 minutes will score you 75% and so on up to 100%.

     

    Press up Position and Hold

    • You will adopt a press up position on the ground and be asked to hold this for as long as possible. Keep a 90 degree bend in your elbow with your elbows close to your side. You will need to maintain this static position up to a maximum of 1 ½ minutes. You will score a percentage based on the time you correctly maintain the exercise. As a guideline, continuing the 45 seconds will score you 50%, 60 seconds will score you 75% and so on up to 100%.

     

    Elastic Band Push To Metronome (set at 50 bpm)

    • Sitting on a bench, in an upright position, with the bend in your knees at a right angle you will push the elastic so that your arm is extended fully in front of you. You will keep in time with the metronome. You will need to maintain this exercise for up to a maximum of 2 minutes. You will score a percentage based on the time you correctly maintain the exercise. As a guideline, continuing the Push for 1 minute will score you 50%, 1 ½ minutes will score you 75% and so on up to 100%.

     

    Leg Raises to metronome (set at 50 bpm)

    • Lie on your back with your arms over your shoulders holding onto something solid such as a spinning bike. Following the metronome beep raise your feet so that they are pointing to the sky (keeping your ankles together and your legs straight) and return them to the start position on the next beep. So one beep is up and one beep down. You will need to continue this exercise up to a maximum of 4 minutes. You will score a percentage based on the time you correctly maintain the exercise. As a guideline, continuing the Leg Raisers for 2 minutes will score you 50%, 3 minutes will score you 75% and so on up to 100%

     

    The Plank

    • Start on elbows and knees, locking hands together. Straighten legs and raise your body so that you’re supported by the balls of your feet, with feet hip-distance apart. Face the floor, being careful not to arch your back or stick your bottom in the air. You will need to maintain this static position up to a maximum of 4 minutes. You will score a percentage based on the time you correctly maintain the exercise. As a guideline, continuing the Plank for 2 minutes will score you 50%, 3 minutes will score you 75% and so on up to 100%.

     

    Bleep Test

    • You will be required to take part in a Multi Stage Fitness test (bleep test). This test will take part outside, between 2 markers set 20 meters apart.     You will score a percentage based on the level you reach up to the maximum of level 13. Each level below 13 you will score 10% less, so level 12 will score you at 90%, 11 at 80%, 10 at 70% and so on.

     

    Simulator Assessment

    Simulator Endurance

    • As part of the fitness assessment you will be required to ride a finish on a motorised simulator for up to a maximum of 4 minutes. You will be required ride a finish and follow instructions given on the screen in front of you. When you are unable to carry on riding a finish or it is felt by your assessor that your ability is being compromised by your lack of fitness or ability to balance you will stop being timed and the assessment will be over. You will score a percentage based on the time you correctly continue to ride a finish. As a guideline, riding a finish for 2 minutes will score you 50%, 3 minutes will score you 75% and so on up to 100%.

     

    Note: The pass mark to be considered for a Professional jockeys licence is 70% and for an Amateur jockeys licence is 65%